Unreal: Recreating Apple Commercial
Personal Project


Process
Export the MetaHuman FBX and import it into MetaTailor to bind the clothing
Import the clothing skeletal mesh into Blender to clean up the geometry
Add a skeletal hierarchy in the MetaHuman Blueprint and attach the cloth's skeletal mesh to it
Facial Capture
-
Record facial performance videos, process them through Live Link Face to convert the data, and then apply the resulting facial animation
Motion Capture
-
Use QuickMagic for video-based motion capture, clean up and refine the data in Cascadeur, then import it into Unreal Engine for retargeting



Process
I modeled nearly everything in Blender and I rigged the character in Maya and recreated the environment in Unreal. Then simulate the FX in Houdini. I did the animation and completed the entire film myself.



Process
I did motion graphic for logo and Simulate the explosion and RDB in Houdini.


