Unreal: Recreating Apple Commercial
Personal Project

Unreal: Recreating Apple Commercial

Process
Export the MetaHuman FBX and import it into MetaTailor to bind the clothing
Import the clothing skeletal mesh into Blender to clean up the geometry
Add a skeletal hierarchy in the MetaHuman Blueprint and attach the cloth's skeletal mesh to it
Facial Capture
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Record facial performance videos, process them through Live Link Face to convert the data, and then apply the resulting facial animation
Motion Capture
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Use QuickMagic for video-based motion capture, clean up and refine the data in Cascadeur, then import it into Unreal Engine for retargeting



Process
I modeled nearly everything in Blender and I rigged the character in Maya and recreated the environment in Unreal. Then simulate the FX in Houdini. I did the animation and completed the entire film myself.



Process
I did motion graphic for logo and Simulate the explosion and RDB in Houdini.


