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RBD Sim

Personal Project

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Step 1 : Select a frame and clean up the background in PS

Remove people and extra FX, leave just the building

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Step 2: Model the environment assets

Keep the model simple, textures will provide the details

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Step 3: Project the cleaned image onto the building using camera projection

Make sure the model is properly UV-mapped before projection

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Hypershade & UV map

The texture may look strange, but from the camera’s angle it will appear correct.

ALL PROJECTS

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